Format 01
Launch activation
Physical and digital pre-launch campaign with transmedia narrative. Press impressions, community ignition, the conversation around release week.
Offering 01 · Launch & live
Pre-launch ARGs, post-release fan engagement, transmedia seasons. We build the participatory layer around AAA games, films and streaming releases — and we have done it for some of the biggest IPs in the world.

A release is a date. A world is a place. We build the participatory layer that turns one into the other.
What we deliver
Each engagement is bespoke. These are the formats we know inside and out — the ones we have shipped at scale and refined into a repeatable method.
Format 01
Physical and digital pre-launch campaign with transmedia narrative. Press impressions, community ignition, the conversation around release week.
Format 02
Pre-launch hype or community engagement for existing IP. Designed to be discovered, shared and decoded — extending the fiction into the player's everyday life.
Format 03
Recurring story events tied to a live-service title's content drops. Retention sustained through narrative — not through patches alone.
Format 04
A long-term narrative space around an IP, driven by our real-time orchestration engine. Story does not end at the credits; it lives between releases.
Selected work
The receipts. From AAA-game launches to one of the most talked-about activations in immersive entertainment history.

Directed the immersive theatre activations for the AAA transmedia franchise as two productions of opposite character: an exclusive, tightly scaled piece with the Punchdrunk ensemble at the McKittrick Hotel in New York during Comic Con 2019, and a far larger one at SXSW in Austin, designed for 10 000 participants. Made with Alexandre Amancio (Assassin's Creed) for Reflector Entertainment, founded by Guy Laliberté. Carried out by The Company P with a cross-functional team of around seventy.
TeamChristopher Sandberg creative director·Mathias Gullbrandson producer & director of actors·Daniel Chilla producer·Jens Handell sound & music·Oskar Heijl set designer·Niklas Wass producer, Austin·and more

Executive producer for the internationally awarded title. Royalty holder and co-rights-controller with creative director Josef Fares. Developed by Starbreeze Studios and published by 505 Games, who later acquired the IP. One of the most awarded indie titles of its era.

Getting prescription glasses in New York meant an eye exam in one place, frames in another and a wait on the lab. Heywear put the whole journey in one storefront: walk in, get examined, choose frames, leave with finished glasses in as little as thirty minutes. Optometry, retail, technology and an on-site lab in one room took a new operating model as much as a new brand — concept, venture building, service design and retail experience were ours end to end. The Manhattan studio opened in March 2021, single-vision from $50–125 including prescription, and the concept has since expanded across New York.

Founded in Sweden in 2012 as Memoto, Narrative built a wearable camera the size of a stamp that took a photo every thirty seconds — with an app, cloud storage and image analysis that turned thousands of frames into a memory you could navigate. The launch was the campaign: a Kickstarter asking for $50 000 closed at $550,189 from 2 871 backers, eleven times the goal, and the first audience was the first backers. The Clip then launched internationally and opened a category that had not existed. The company raised $15M from Khosla Ventures, True Ventures, Passion Capital and Creandum, opened in San Francisco and shipped a second generation. Concept, venture building, hardware and software, brand and global launch — end to end.
Who we work with
Our work touches marketing, brand, player engagement, executive production and the agencies that serve them. Here is where we typically plug in.
If you run a launch budget at a games, film or streaming organisation — we work as a specialist delivery partner, sometimes direct, sometimes alongside your creative agency of record.
If you are an experiential or creative agency serving entertainment clients — we are the partner you bring in when the brief calls for participatory narrative at scale, not just an activation.
If you are a studio head or executive producer looking for ways to extend an IP between releases — we build the long-game systems that turn audiences into communities.
Most of our conversations start at decision-maker level. We are comfortable in rooms where the budget and the IP both live.
Titles we typically work with
How we engage
A predictable four-stage engagement. We make the path from brief to delivery as clear as the dramaturgy we build.
Step 01 · Week 1–2
Brief, audience, IP boundaries. A short paid scoping engagement — no theatre, no decks-as-pitch.
Step 02 · Week 3–6
Story architecture, format, participation model. Delivered as a working concept document plus reference prototypes.
Step 03 · Week 6–14
Cross-disciplinary build — narrative, tech, venues, performers. Driven by our orchestration platform, delivered by a freelance bench.
Step 04 · Launch
Live operation through the campaign window. Telemetry, narrative tuning, press support, post-mortem and IP handover.
Stockholm · worldwide · commissions opening 2026
The best activations are commissioned 9–18 months out. If you are thinking about your next release, the conversation should start now.
Start a conversation